

There's a decent in-game encyclopedia about different planets and races.I don't remember any game doing this so far in my chronology.

You can separately save and load specific game statuses.

This appears to be Starkiller headquarters, and I'm guessing the arrow is where I land. The dialogue options are to take an unqualified crew member or be cruel to him. I hope there are more than 5 NPCs in the game because I rejected "Young D-Coro" when he told me he didn't have any skills. You appear to be able to recruit up to 5 additional NPCs (for a total party size of 6), but only 3 of them (not including Nova) can be assigned to the "ground squad" at any given time, so there's a place for 2 people with space-only abilities.

I assume that the goal is to get a balanced crew. Ace Elcator has her highest abilities in both ground and ship weapons.Īs with combat, I'll have more to say about abilities, experience, and leveling when I understand it better. The Bremer scout, A'kri Janr, can only learn 7 abilities he starts extremely high in "navigation song" and moderate in a few ground abilities. She comes with a strong selection of land-based abilities and a couple of ship abilities her highest scores are in stealth, fitness, aptitude, star communication, and programming. Nova herself can learn anything except the Bremer-specific "navigation song," which is the ability that allows navigation through stargates. Although there's no character creation process, characters start as if they've already "leveled up," giving you the option to put 1-4 points into the various abilities.Įach character starts with a different concentration of actual and possible abilities. I'm not sure if there's a maximum to the scores, but the maximum that anyone starts with is 21, and the average is around 3-6. Sometimes the dialogue options don't make a lot of sense, as in this case, where the only choices are to insult the NPC or lie to him.Įach character has a score in 16 abilities, categorized into those that are "land-based" (e.g., agility, firearms, demolitions) and those that are "ship-based" (mechanics, star gunner, electronics). Also, like Sentinel Worlds, the writing is awful. Dialogue is something like Sentinel Worlds, offering a couple of full-sentence options for each stage of the conversation.
Xenonauts base selection black screen Pc#
The casino offers the ability to play roulette (using Vegas-ish rules, so no real PC advantage) and talk to a few NPCs. I'll have more to say on combat in a later post, of course. It's an easy way to learn the combat system, gain some experience, and make a little money. The "robomaze" requires a $300 entry fee and offers a televised match in which Nova fights robots and can collect bronze flags to sell for $60 each at the store. The small base has a store, a "robomaze," and a casino. The first quest seems to be to assemble a new crew. She is accompanied by an NPC companion named A'kri Janr, her alien navigator from the backstory and the only survivor from the meteor strike. Nova starts on a base called Mastass, at which her ship is docked.
